Part 1After turning in piece from Erena Farrel to recieve Epic 1.5.
'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certianly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords and beasts.'
[Fri Sep 24 14:40:22 2004] You say, 'wish to continue to walk among the elders'
[Fri Sep 24 14:40:22 2004] Elder Animist Muada says 'So eager to improve yourself, hm? This is encouraging indeed. You must understand that the path from here on out is full of brambles and you will need to acquire great knowledge of the spirit of the warder that you control. There is still much that you do not [know].'
[Fri Sep 24 14:40:24 2004] You say, 'know'
[Fri Sep 24 14:40:25 2004] Elder Animist Muada says 'The terrible fate of the spirits in Discord is not over it seems. While we set back the efforts of that dark animist of that realm, it has simply recreated itself and once again threatens the spirits of our warders. We are [learning] more, however.'
[Fri Sep 24 14:40:32 2004] You say, 'learning'
[Fri Sep 24 14:40:32 2004] Elder Animist Muada says 'I'm sure you recall the totem you found on that animist. Well, we have studied it in great detail and we need to create a counterpart to it. This requires a great deal of skill and may take some time to complete. This is not a [task] you will be able to fulfill on your own, so you may consider amassing a group of Norrathians that might be willing to help the conservation of the beastlords.'
[Fri Sep 24 14:40:48 2004] You say, 'task'
[Fri Sep 24 14:40:49 2004] Elder Animist Muada says 'You must create a totem that is bound to the wild spirits as well as your own. At one time in their lives, each elder has had one. We used it to focus the power of our warders to make them stronger and to bond them to our own spirits. It is time for you to take on this labor of life, now that you are well on the path to becoming one with the elders. Are you [prepared] to do this?'
[Fri Sep 24 14:41:00 2004] You say, 'i am prepared'
[Fri Sep 24 14:41:00 2004] Elder Animist Muada says 'This is good news. I had no doubt you were ready. First, take this piece of wood. It is the first item you will need in creating your totem. It is a unique piece of wood and one of few that has been collected by the elders. Keep it with you. Now, there are several other [things] you will need to find as part of this journey.'
[Fri Sep 24 14:41:11 2004] You say, 'things'
[Fri Sep 24 14:41:11 2004] Elder Animist Muada says 'There is a creature of dark repute in a realm of winds that holds clay made malleable with magic. Once the shape of a beast is made with it, it can aid us to summon those forms from the wild. We have found a way to refine it to help us summon the strongest and most loyal warders. [There is more] too.'
[Fri Sep 24 14:41:42 2004] You say, 'there is more'
[Fri Sep 24 14:41:42 2004] Elder Animist Muada says 'A somewhat peaceful, if not fickle sort, nearby one of our dearest elders in a forest has been touched by the seeping of Discord into Norrath. It has become quite sickly with a dark magic and it has caused it to become extremely violent and seeking blood. Our elder, someone you know, escaped its power and wrath once, but you must help. This creature carries a magical blood which we will use for your totem to honor the lost wild spirits this creature consumed. I understand this creature was strengthened by taking the life of a noble and ancient wolf of our [world].'
[Fri Sep 24 14:42:09 2004] You say, 'world'
[Fri Sep 24 14:42:10 2004] Elder Animist Muada says 'I suppose many worlds have strife, but Norrath is in grave danger and folk all over argue and bicker like never before. To this day, the Vah Shir have been battling with the grimlings. Many beastlords have helped Scout Husman in the past, but something has changed and not just any beastlord can overcome this new [problem].'
[Fri Sep 24 14:42:17 2004] You say, 'problem'
[Fri Sep 24 14:42:17 2004] Elder Animist Muada says 'You may need companions to aid you, which will test your strengths as a leader and a true lord of beasts. Tell Scout Husman you wish to end the great threat in the Grimling Forest and he will brief you. There are two pieces worn about the necks of as many grimlings. We need those trinkets and they will be difficult to obtain. The two brother grimlings have strengthened beyond our control and are powerful with the help of magic of the wilds. We need the precious metal and magic held in their trinkets and to end their threat. When you have these items, you must return to me at once and tell me that you wish to [make the totem]. Good luck, fair feral one.'
You Recieve
[Fri Sep 24 14:47:06 2004] You say, 'Peculiar Unshapen Piece of Wood'
The PartsGrimling MedallionsFound in Grimling Forest from apparent random spawn mobs, hailing Scout Husman reveals.
[Tue Sep 28 18:27:04 2004] You say, 'I wish to end the great threat in the grimling forest'
[Tue Sep 28 18:27:05 2004] Scout Husman says 'Ah, I see you have come to help with the growing problem in the forest with the Grimlings. They were already a big enough problem, but some have changed and become ever more powerful and twisted. There are two in particular trying to amass a powerful following. You will mostly likely find them wandering in the forest from time to time as they recruit. Good luck to you friend.'
Colonel stationary at -240, 100 then roamed to +480, -750 and stopped again. Killing Colonel spawned the general which was roaming and stopped at +500, +400
However - it is said they are random spawns also.
Both dropped the eerie medallion
http://lucy.allakhazam.com/item.html?id=57025.
The BloodJagged Pine
Dismal Darkpaw Mystic in JP spawned at +3400 +380 in the gnoll caves Hit for 921 max, fully slowable and AE's Cessation of Health
http://lucy.allakhazam.com/spell.html?id=4430&source=Test.
Drops the Gnoll Blood
The ClayErylasi the Kingdom of Wind
Drops from the Spritfrenzied Phoenix on Phoenix Isle. Respawns when ring resets, approx 2 hrs.
Drops
Fierce Spirit Clay
Also see this thread
http://www.beastlords.org/forums/viewtopic.php?t=3688WIth the parts go and see Muada
[Fri Oct 01 01:11:53 2004] You say, 'make the totem'
[Fri Oct 01 01:11:54 2004] Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.'
The CombineDo the Combines in POK - grats on those solving, and efforts and theory to get there - Dreambringer credited with *actual* combine, though others may have suggested earlier.
Step 1
The kiln in pok behind the main bank.
Combine 2 medallions, blood and clay (100 pottery skill required)
Step 2
Then, Take gilded clay, wood and essence to oven over by main bank combine for new totem. (100 baking skill required)
Step 3
Then, take totem and mold to forge over by there. Combine for Spiritbound Totem (100 blacksmithing required)
Hand in the totem to Muada..
Text from Muada after obtaining Spiritbound Totem
You say ' I have finished the important duty'
Elder Animist Muada says ' Now you have a fine instrument which is a reminder of your ascendance as a beastlord. Keep it close to your heart as you need that item of your very essence if you choose to advance further as an animist. Now...to continue your journey. First you must once again help to rescue the tortured spirits of our kin. The seething darkness in Discord has once again [trapped spirits] of the wild that we implore you to retrieve.
You say 'What trapped spirits'
Elder Animist Muada says ' There are discordant beasts that have become twisted through no fault of their own. You may think of it as a spiritual plage, whicha has us mystified, but we need these creatures stopped. As they grow more infected with spirits, their strength is growing out of contol. We need you to go to that realm and find the source of the problem. They are incredibly large beasts, so beware and do not go alone. Go seek the scout.'
Part 2 - Find the Scout, and kill something probablyOk now we are looking for a scout to do something with.